
Types and Alignments

Leveling Up
When you go to strengthen your medals, you want to tap Menu on the home screen, then on Medal List. Next, tap on the medal you want. A button with “Level Up” should appear that you want to tap. From there, you can place five medals to add experience to the one medal. The medals you want to place on your first time are:
- 1 Skill Medal (if there isn’t one or you want to change it)
- 1 Trait Medal or 1 that’s the same medal
- 3 Experience Medals (Huey, Dewey, or Louie)

Skill Medals
A skill medal will have the character Scrooge McDuck and offers experience and a skill to other medals. Each Scrooge Medal gives a different skill, which will appear when you tap on the medal. Some examples include poisoning the enemy, paralyzing the enemy, weakening an enemy’s attack (which boosts your defense), increasing your strength or defense, lowering the number of special gauges needed for that attack, or increasing the amount of Lux earned. The most beneficial skills are the Defense Boosts, Attack Boosts, and the lowering special gauge medals. Skills medals have to be placed in the first slot; otherwise, the medal won’t gain the skill. Also, the more stars that the medal has, the more experience it will give (Kingdom Hearts Union X [Cross]).
Trait or Same Medal
To explain it better, the same medal does mean the same, exact medal. A trait medal will look like the medal you’re strengthening but in grayscale. This medal will only work with its specific medal. There are three reasons that you would do this: to gain the Special Attack Bonus, increase the Nova’s level, and to gain traits (Kingdom Hearts Union X [Cross]).
*Special Attack Bonus


Once you have placed six medals, a roulette wheel will appear and it will give you a percentage between two numbers, depending on the medal’s tier. They are:
- Tier 1 – 10-25%
- Tier 2 – 20-50%
- Tier 3 – 40-100%
- Tier 4 – 60-130%
- Tier 5 – 80-150%
- Tier 6 – 100-180%
- Tier 7 – 120-200%
- Tier 8 – 150-230%
- Tier 9 – 200-280%
While it will go in between those numbers, you can take it up to its maximum. You can either place another medal or use Magic Mirror medals.
By placing the same medal, a trait medal, or the Fantasia Mickey B, it will cause the roulette to spin again. If it is a higher percentage than what you have, you will keep the higher one. If it happens to be lower, you will still keep your old percentage. This is very unreliable so it would be better to use the next method.

*Nova
Nova is an attack that creates an explosion that damages all the enemies in the battle you’re in. The higher the level, the more damage is done. The Nova’s level is closely linked to the special attack bonus.
When you unlock the special attack bonus on a medal, the Nova level goes up by a random number. When the bonus is maxed, the Nova level goes up by an additional number. Each time is different. Sometimes it has been one; two; four; five; and ten. As shown in the pictures below, the level went up by two then ten (Kingdom Hearts Union X [Cross]).
*Traits
When you place either of the two medals onto another medal, they unlock a trait. A trait is an extra ability that the medal gives to you when it’s placed onto a Keyblade. Medals can have one, two, three, or five slots on them. Traits can include decreasing the defense of aerial or grounded enemies; increasing your health, strength, or defense; providing an extra attack at a lower percentage; increasing the special attack gauge; providing extra damage during fights with raid bosses; and resistance to the poison, paralysis, or sleep status conditions. When a medal is placed, a roulette wheel similar to the special attack bonus appears and a trait is chosen at random.
These are also the reason why you should only put one of the same or trait medal at a time. Let’s say you have a medal with five trait slots on it. If you increase the medal with five trait medals, you will unlock five of the dots for the special attack bonus. However, you will only unlock one trait. This means you would have wasted four medals.
If you have filled up the trait slots and don’t like one, you can place another of the same medal or trait medal to spin the roulette again. If the new one is to your liking, tap on the trait you want rid of and tap the OK button. If you don’t like the new trait, press the Skip button. (Kingdom Hearts Union X [Cross]).
Player Jason Abrams has shared that the best traits, as shown in his medals, are Ground Enemy DEF -60%, Aerial Enemy DEF -60%, STR +1000, Damage in Raids +40%, and Extra Attack: 40% Power. Below are some of his best medals with these traits.
Abrams has also prepared a response for why these traits are his favorites:
“I normally try to get my medals tailored towards attacking because my thought on it is, if I can take the enemy out before they put me to sleep, poison me or paralyze me, then there is no need for the traits that try to prevent those stats. There is also HP + Bonus which is good to have too, and +2 to max gauge which is also good to have, but I like to attack.
Saix Medal:
This was my good medal for a long time, this medal actually helped with the Sephiroth event. The one where that Supernova Sephiroth medal came out. Anyway, I even struggled with that, and I think I somehow got another Saix Trait medal. I put it on him and it gave me the advantage. Anyway, these are good traits because -60% Ground Enemy Defense made it so my medal would not do one damage. And the Extra Attack Trait was good to deal extra damage, what else can I say about it? And the Strength +1000 just boosted my strength to try and get over the defense of the enemies I was facing.
Cloud Medal:
NOW THIS MEDAL!!!! This Medal also helped me with that Sephiroth Event Too. This medal has the same STR+1000 and Extra Attack traits which were extremely good already, because doing more damage, even though slashed with the 40%, still deals damage. Now, this medal is better than Saix because it has Aerial Enemy Def -60%, which means anything in the air as well as the ground enemies. So anything with this medal would be destroyed, albeit it only gets a tier 5 boost in its attack, it still did damage which was the most powerful I had at the time alongside the Saix. This medal also has the Damage in Raids +40%, so this made taking down Raid Bosses much easier and faster, which means I am getting faster and more Lux in the end.
Sephiroth Medal:
OMG, this medal I love. I love this medal because it is Sephiroth. Now, my random roulette on getting traits for this medal, like the Aerial Enemy Def -60% and the Extra Attack, was NOT the best. BUT LOOK AT THAT STRENGTH BOOST!!!!! Now that strength boost is what makes this medal good. Because it boosts its own stats by so much already, the extra Strength is just putting toppings on ice cream, it keeps getting better and better. The only downfall with this medal is that it doesn’t have Aerial Enemy Def -60%. Sometimes when I face flying enemies that have a higher Defense than my Attack, this medal does one damage. But still to this day, since I got this medal, it has been my best, my favorite, and my most powerful medal. And during Raid Bosses, it does anywhere between 1 billion and 2 billion damage.”
(Abrams)
Experience Medals
Experience medals take the form of Donald Duck’s nephews: Huey, Dewey, and Louie. While they all grant experience to each medal type, the triplets’ colors give extra experience to the medals with the same color type.
- Red – Huey and Power medals
- Blue – Dewey and Magic Medals
- Green – Louie and Speed Medals
Each medal has a different star level. The higher the star level, the more experience it gives. There are 1-Star, 3-Star, 5-Star, and 6-Star medals.


Evolve Medals
When you have finished strengthening a medal, it is necessary to evolve it to make it stronger. Medals start at a 1-Star level but can eventually reach the 7-Star level. There are specific medals that must be used and each medal has a requirement before you can evolve them.
Before explaining how a medal evolves, there is one type of evolution medal that needs its own explanation. This involves six medals. Some evolution medals have a picture of one of the three Good Fairies from Sleeping Beauty, who are Flora, Fauna, and Merryweather. Each of these three has a 4-Star and 5-Star version. Just like Donald’s nephews, their colors help to evolve the specific type of medal. Flora evolves Power medals, Fauna evolves Speed medals, and Merryweather evolves Magic medals. The 4-Star version evolves 4-Star medals into 5-Star medals, and the 5-Star evolves 5-Star medals in 6-Star.
The following list will show which medals will be needed for evolving them. The requirement is that they reach their maximum level first.
- 1-Star into 2-Star – 1 Cheshire Cat medal
- 2-Star into 3-Star – 2 Merlin medals
- 3-Star into 4-Star – 3 Fairy Godmother medals
- 4-Star into 5-Star – 2 Yen Sid and 2 4-Star Good Fairy medals
- 5-Star into 6-Star – 3 Fantasia Mickey A and 2 5-Star Good Fairy medals

- 6-Star into 7-Star – 5 Blue Fairy (from Pinocchio) medals that correspond to the medal’s special attack bonus tier

- 7-Star into Supernova – 5 Dual Meow Wow medals that correspond to the medal’s special attack bonus tier
- Supernova into Supernova+ – 5 Dual Meow Wow medals that correspond to the medal’s special attack bonus tier

- Fantasia Mickey A into Fantasia Mickey B – 5 Magic Brooms
- 3-Star Queen of Hearts into 4-Star – 2 Playing Card attack medals
- Halloween Sora C – 5 Halloween Sora C medals
- Cid into Cid 5 – 4 Cid medals
(Kingdom Hearts Union X [Cross])
Utility Medals
Utility medals give additional boosts to a medal. For these types of medals, which is listed below, you would want to use them when a medal is at its 6-Star level or higher. This is because it is easier to use them at this stage. As an example, you can add only so many to a 1-Star medal before it forces you to stop. When you evolve it, you can add more, until it stops you again. At 6-Star, you can add these medals until it reaches its real maximum (Kingdom Hearts Union X [Cross]).
Chip and Dale Medals

- 3-Star – increase by 5
- 5-Star – increase by 25
- 6-Star – increase by 150
The medals that take these can have a maximum of 1,000; 2,000; or 3,000. And when placing either Chip or Dale, it is easy to waste the 6-Star medals when it doesn’t require the full 150. A medal could only need another twenty-five to reach its maximum, but the 6-Star medal will still be accepted.
An easy way of doing this is by going by an increment of 1,000 first. If the game forces you to stop after this, then the max was 1,000. If you can still put more medals on, then you haven’t reached the maximum. This will help if you don’t know what the medal is.
You will need to use six 6-Star medals and four 5-Star medals per 1,000 increase. This is the quickest way of reaching 1,000 without wasting 6-Star medals. If you run out of a certain medal, you will have to compensate with the other medals.
Knowing what the medal is will help in determining what it will take. Normal medals have a max of 1,000. If the medal has “Prime” in its name, the max is 2,000. If it is a Supernova or Supernova+ medal, the max is 3,000. By knowing this, you can plan your use of Chip or Dale medals accordingly (Kingdom Hearts Union X [Cross]).
Cid Medals
Cid medals will lower the cost of a medal so you can place medals onto Keyblades easier. The maximum that you can subtract from the cost is twenty. There are three different medals: Cid, Cid 5, and Cid 10. Cid reduces by one, Cid 5 reduces by five, and Cid 10 reduces by ten (Kingdom Hearts Union X [Cross]).
